Description: Mobile game to pop bubbles that consists of several levels and has ability to buy different types of bubbles.
Client: US private entrepreneur.
Challenge: With the same idea as Bubble Pop for children, the customer wanted to create similar game for more proficient users. Among key features we had to design different types of bubbles, add several difficulty levels and enable ads implementation.
Solution: We refreshed the design, added new bubbles, so that players could use frozen, bomb bubbles, fast or slow and safe bubbles to avoid game fails. The game is monetized so players can buy different types of bubbles they need to complete the level. Each level has its demands the player should follow in order to pass it: collect 500 bubbles and pop frozen bubble twice for example. The app is also able to display short ads at the beginning of each play.
Technologies: iOS SDK 7, SpriteKit.
Development Team
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